Posts Tagged ‘visual effects’

Oscarpalooza: Avatar: Different Planet, Same Story

In honor of Oscar weekend, NPI is rerunning its reviews of the Best Picture nominees. Here, John S doesn’t buy into the Avatar hype:

The first 20-30 minutes of Avatar are unlike anything I’ve ever seen in a movie theater. The entire movie takes place on a planet, Pandora, that James Cameron essentially built from scratch and special effects. The closest analog I can come up with for this type of visual creation is the island part of King Kong, but Merian C. Cooper was working with slightly less technology. And even in Peter Jackson’s recent remake, with its gripping use of CGI, we were still dealing with large gorillas and dinosaurs… you know, things that are real.

Pandora’s not like that. Everything is made up, from the plant life to the small animals to the large predators to the indigenous population of humanoids, called the Na’vi. This also doesn’t include the human technologies portrayed in the film, which run from typical “this-is-taking-place-in-the-future” signifiers like extensive use of holograms and things that hover, to more extreme modifications of aircrafts and weaponry. In short, Cameron has done an excellent job creating an entire world. The visual elements of this world, thanks both to their natural richness and the 3-D enhancements, are stunning, and the first act’s introduction of Pandora and its inhabitants is engrossing.

After that, though, you might as well walk out, because there isn’t much story to speak of. Cameron, in his first film since the overwhelmingly successful Titanic, showcases his juvenile sense of dialogue, character, and story over and over again. Continue reading

Avatar: Different Planet, Same Story

The first 20-30 minutes of Avatar are unlike anything I’ve ever seen in a movie theater. The entire movie takes place on a planet, Pandora, that James Cameron essentially built from scratch and special effects. The closest analog I can come up with for this type of visual creation is the island part of King Kong, but Merian C. Cooper was working with slightly less technology. And even in Peter Jackson’s recent remake, with its gripping use of CGI, we were still dealing with large gorillas and dinosaurs… you know, things that are real.

Pandora’s not like that. Everything is made up, from the plant life to the small animals to the large predators to the indigenous population of humanoids, called the Na’vi. This also doesn’t include the human technologies portrayed in the film, which run from typical “this-is-taking-place-in-the-future” signifiers like extensive use of holograms and things that hover, to more extreme modifications of aircrafts and weaponry. In short, Cameron has done an excellent job creating an entire world. The visual elements of this world, thanks both to their natural richness and the 3-D enhancements, are stunning, and the first act’s introduction of Pandora and its inhabitants is engrossing.

After that, though, you might as well walk out, because there isn’t much story to speak of. Cameron, in his first film since the overwhelmingly successful Titanic, showcases his juvenile sense of dialogue, character, and story over and over again. Continue reading